A small update to FlyingText3D brings it up to 2.0.3, which fixes harmless (but slightly annoying) warnings when using Unity 4.3.
In non-SpriteTile news, Vectrosity 3.0 is out! This is a big update with some new functions, and a number of changes, enhancements, and bug fixes. It requires Unity 4.0 as a minimum now, and has some new features that require 4.3, such as the ability to create 2D colliders for lines.
If you're not tired of new SpriteTile versions, then good news, SpriteTile 1.2.3 is out! An improvement and a couple more fixes this time.
Seems all the bugs weren't quite squashed, so SpriteTile 1.2.2 has been released. Aside from the bug-squishing, a new function has been added.
Due to a slight oops or two, SpriteTile 1.2.1 is out now. A very small update, but you should still get it if you already downloaded 1.2.
A big update to SpriteTile 1.2 is out now. Quite a bunch of new stuff this time, including an editor scene preview, ability to use sprites made with the Multiple spritemode, several new functions, speedups, and a few bugfixes for good measure. Enjoy!
An update to SpriteTile, namely SpriteTile 1.1, has been released. (Yes, already.) It's not a huge release, but there are a couple of fixes, and a few enhancements, plus it won't break anything, so there's no reason not to get it!
End-of-year holiday sale! Get 40% off everything in the store for a limited time!
SpriteTile 1.0 is available now! And with a 50% launch discount too! So go get it...it makes 2D tile stuff fun and easy, if I do say so. Plus there will be more features in the future, and as always all updates are free. Use the Contact page if you have any questions/suggestions/bug reports (never!)/etc.
Announcing SpriteTile, a new tile system for Unity, which works seamlessly with the new sprites in Unity 4.3! It's not quite available yet, but will be very soon. Stay tuned! In the meantime you can play Acorn Antics, a small demo game made with SpriteTile that shows off some of the features.
It's been a while, but Fractscape is back with an update to version 1.6. This was brought on by the release of OS X "Mavericks", which doesn't seem to like apps built with old versions of Unity. So Fractscape is now built with Unity 4, and in the process it's gotten some spiffing up and bug fixing, and a Linux version to boot. Also joining the not-crashing-on-Mavericks club are new Mac builds of Unity Invaders and Unitroids on the Arcade page.
FlyingText3D gets bumped to 2.0.2. This release fixes a bug with Justify.Center and Justify.Right, and increases character lookup table speeds.
Labor Day weekend 50% off sale! Visit the store and get all items for half price, until September 3.
Website relaunched! One of those things I've been meaning to do for years now. The old site was kind of a mess and not easy to update. Aside from the reorganization, I re-did all the coding from scratch, so it should be faster and easier to navigate. Right now many of the pages are a fairly straight “port” from the old site, but since it's not a pain to change things anymore, I'll be adding more stuff to the Unity utility pages in particular. There are some new features though, such as the newsletter (you can sign up over there on the right). Also, buying utilities is better—there's a new store page, where you can see everything that's available at once, and if you need more than one item, you can get discounts. I hope you like it! (And, of course, let me know if you find something that's not working.) NOTE: old download links will no longer work; tell me if you need to re-download a utility you bought previously.
And now ObjReader 2.1 is out. It's a little faster, but the main thing is the new ConvertFileAsync function, which loads .obj files (including .mtl files and textures) from the WWW.
Vectrosity 2.3 has been released. It's not as big of an update as some versions have been, as far as new features go, but VectorLine.Selected has gained some important functionality, and there are a couple of new bits such as VectorLine.MakeCube, as well as a number of fixes.
Speaking of 2.0 releases, FlyingText3D 2.0 is out! (Actually 2.0.1, to address a bug I found immediately after 2.0 was released.) This is a pretty big update with a lot of new features and changes. A few of the highlights are the ability to update text objects in-place instead of having to destroy/recreate them, more layout features such as word wrap, and separate materials for front/edges. Go get it if you want snazzy dynamic real 3D text!
ObjReader gets a bump to the big two point oh. MTL support is included now, so objects can get automatic materials and textures (as long as the textures are in JPG or PNG format, since that's what Unity can load natively). Also the API has changed significantly so it's more straightforward—OBJ in, GameObjects out, simple as that.
An update to UniFileBrowser has been released, namely 2.2. This is actually a bigger update than it looks, since a lot of the layout code has been rewritten, so skinning it is easier now. Get this if you need a nice in-game file browser.